temporarily out of stock
Jim Blinn's Corner
'All problems in computer graphics can be solved with a matrix inversion.'—Jim Blinn
Jim Blinn is Back!
Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, 'Jim Blinn's Corner,' in IEEE Computer Graphics and Applications. Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.
Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.
Teapots and More
Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.
Chapter 1 The World's Largest Easter Egg and What Came Out of It Chapter 2 What We Need Around Here Is More Aliasing Chapter 3 Return of the Jaggy Chapter 4 How Many Different Curves Are There? Chapter 5 Dirty Pixels Chapter 6 Cubic Curve Update Chapter 7 Triage Tables Chapter 8 The Wonderful World of Video Chapter 9 Uppers and Downers Chapter 10 Uppers and Downers, Part II Chapter 11 The World of Digital Video Chapter 12 How I Spent My Summer Vacation???976 Chapter 13 NTSC: Nice Technology, Super Color Chapter 14 What's the Deal with the DCT? Chapter 15 Quantization Error and Dithering Chapter 16 Compositing—Theory Chapter 17 Composting'—Practice Chapter 18 How to Attend a SIGGRAPH Conference Chapter 19 Three Wrongs Make a Right Chapter 20 Fun with Premultiplied Alpha Series: The Morgan Kaufmann Series in Computer Graphics'